

Hi, I make things move for video games.
Notably BRM5 and Bloodsworn.I also make mods for the Half-Life series (Goldsrc & Source)Incase you care about any of these or think what I do is somewhat cool, follow me on the social media of your choosing.
Projects that I've been a part of or contributed to:GamesBlackhawk Rescue Mission 5
BloodswornMods
(Source & Goldsrc)Half-Life: The Lost Story
Chaos Theory
Half-Life: Remnants
LOVAC
Swelter
Disrepair
Dark Interval
The Last Goodbye
Zombie Panic! SourceClicking on the names will bring you to their respective page.

BRM 5 is a tactical openworld shooter with vast maps and thrilling gameplay. Engage in team-based combat throughout Ronograd Island or rescue survivors in the exciting new ZOMBIES gamemode. Go head to head in PvP or even build out your own Headquarters to boost your income offline.
(Taken from the game's description on ROBLOX)I'm the game's sole animator, my work consists of doing gameplay and cutscene animations.These include both character and viewmodel animations:
- movement animations
- weapon & item animations i.e shooting, reloading, etc
- context based animations i.e interacting with objects, getting in/out of vehicles, etcCutscene and scripted technical animations:
- Character(s) talking while interacting with each other and objects around a scene
- Vehicles moving from point A to point BMy interest for the game came from the fact that I used to play it's incredibly early alpha version and the games that it was based after back in the early to mid 2010's and generally just looking to work on any ROBLOX game that had guns in it.I ended up contributing to it for free when I was picked up, mainly cause of wanting experience from working on an actual game, eventually I was made a contractor and then way later a full-time developer which I am to this day.You may check out the game here.

Bloodsworn is a fast-paced, FPS roguelite game set in a blood-soaked, dark dimension. As a fugitive member of a cruel and twisted cult, you must take revenge on them alone or with the help of your friends. Whether you choose blood magic, guns or melee weapons, your path will be lined with blood.
(Taken from the game's Steam page)I've contributed to this game via viewmodel animations while the rest of the game is entirely made by 2 people to my knowledge.My interest in it mainly came from the fact that one of the leads made an old Half-Life 2 mod called Grey back in the 2010s, while it is dated possibly by today's standards, it's still a pretty good mod to experience.They eventually went on to make Remorse: The List which took a pretty long time to finalize, I offered to originally re-animate the weapons within the game after it's release but was declined, however they ended up asking me to help with Bloodsworn instead.You may check out the game here.

This mod aims to turn Randy Humphries Half-Life concepts into a mod with a new take on the Half-Life universe for the player to explore.The mod takes place ten years before the events of Half-Life, and five years before the events of Alyx in a much more primitive and early-looking City 17, where you take control of the infamous Adrian Shephard, awakened from stasis but with no ideas on why he's here.
(Taken from the mod's Moddb page.)I contributed to this mod via viewmodel animations & model rigging.This was one of the first mods I joined when I was starting out with Source modding.Unfortunately the mod ended up being quietly cancelled, which I later "announced" on the mod's comments section as I didn't have access to the articles page to make a new one.It grew bigger and bigger in scope as more team members joined to help with the mapping to bring it to completion as it originally started out as just a small mod to recreate assets and maps from the few concept art pieces that were found back in the 2010's, we ended up with a basic storyline using Adrian Shephard as a protagonist.Almost nobody had the energy to go on and those who did were unable to be it due to skill limitations or the lack of a leader to point us in the right direction as the lead stopped being interested about the project.It was also backed up to Google Drive with everything it had around it's time of cancellation.You may check it out here.

The game takes place in the eve of the Seven Hour War. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, moments before the Seven Hour War.
(Taken from the mod's Moddb page.)Originally known as Opposing Force 2, later as Urban Chaos.I worked on this mod via character & viewmodel animations and model rigging.I ended up taking interest in this mod through seeing it's really old Moddb page back in the 2010's and later through a friend that got me in contact with the revival team around 2021.It's still heavily in-dev since 2020 from a simple attempt of seeing what sticks to eventually growing in member size.I originally only joined to animate but ended up as Co-Lead due to being active early on which made me take on and try to help via story ideas, some small amount of mapping direction when we were still trying to piece together old maps before we went all out on doing everything from scratch.You may check it out here.

Experience the beta maps with a new coat of paint! Half-Life Remnants is a Half-Life 2 Ep 2 mod mainly focusing on revamping maps from the Hl2 beta. And you might see some familiar things return too!
(Taken from the mod's Moddb page.)I contributed to this mod via viewmodel animations.My interest in it came from the fact that I wanted to work on a "beta" mod really, this was also one of the few mods from around the time I was starting out that I joined.Unfortunately this mod was put on indefinite hiatus after one of the leads lost interest and went on to do other things like Disrepair.You may check it out here.

The year is 2063. You play as a "Lovac Unit" named Sam Cooper. A special police unit made to do the Global Police Departments dirty work.After 10 years, The only good thing Haven city has given Sam is his girlfriend, Sarah. A reporter, A northern star, Dead.When Sarah is murdered while looking into a story, you begin your own unofficial investigation. Going against orders and powerful unseen forces, Sam must put aside his plans to leave Haven behind for good and play Judge, Jury and Executioner one more time.
(Taken from the mod's Moddb page.)I contributed to this mod via viewmodel animations.This was yet another mod I joined early on when I was starting out as I was interested in it's premise as it was completely disconnected from Half-Life.Unfortunately it got quietly cancelled after the lead went on to do YouTube full time.
The mod also went through a number of rewrites and map remakes as the Lead's skills improved.You may check it out here.

Swelter is a story-driven mod set several years before the events of Half-Life 2. It explores the internal tensions within the Resistance during their rebellion against the Combine in a post-Soviet Central Asian city, encircled by the scorching steppe.
(Taken from the mod's Steam page.)I contributed to this mod via viewmodel animations and playtesting.My interest in it came from their previous mod called Snowdrop Escape, a friend who happened to be in a group chat with some of the developers managed to get me in contact with them and the rest is history.I was given all the QC & source assets needed + a small build of the mod with a shooting range map and animated away.I never joined the full developer team so I was more of an outside contributor.The developers went on to make Antenna and Hive Ethics sometimea after release.To this day I think about going back and potentially reanimate everything again that I'm not happy with anymore. Time will tell.You may check it out here.

DISREPAIR is an atmospheric horror mod that focuses around a lone combine hazmat worker.
(Taken from the mod's Moddb page.)I contributed to this mod via model rigging & playtesting.My interest in this mod simply came from it's premise after a friend who worked on it told me about it, later he asked me to help with some model rigging.It's a pretty decent short horror mod that's full of atmosphere and doesn't rely on jumpscares.You may check it out here.

Dark Interval is a campaign mod created as an alternate take on Half-Life 2, incorporating selected early story drafts and cut content. We're creating new maps, assets, characters and story beats to fill in the blanks, and to build a coherent story of its own. The mod is released in episodes, the most recent being Dark Interval: Part II - the journey into the wasteland.
(Taken from the mod's Moddb page.)I contributed via character & creature animations.My interest in this mod came from playing it since it's Part 1 release all the way from 2016.I ended befriending it's 2 co-developers after hanging around their discord server for a while, later they asked me to re-animate one of it's creatures called the Hopper and to make a few scripted animations for one of it's characters called Eli.It's honestly one of the best renditions of the "beta" with it's incredibly good and cohesive artstyle that fits right in with HL2's.
It has so much interactibility within the world, differing paths within levels, new gameplay mechanics that feel fresh and overall doesn't treat the player like an idiot.You may check it out here.

In the Gothic metropolis of Prava, the gun-for-hire Lucille - better known on the streets as The Banshee - takes a job from enigmatic entrepreneur Ark McLean. Her target: Bullseye, the deadliest gangster in town. On her travels through the criminal underworld she meets all manner of friends and foes, with plenty of action and intrigue along the way.
(Taken from the mod's Moddb page.)I contributed via viewmodel, character & creature animations + writing localization.I've been asked to work on this through a mutual friend in the Dark Interval discord which I agreed into due to it's unique premise since you rarely see a Total Conversion mod like this in the Goldsrc sphere.It's very much a unique mod that's full of atmosphere and the gameplay has been altered from your traditional Goldsrc mod very heavily as it offers fully custom weapons, new enemy types and new mechanics such as kicking, sliding, leaning around corners.You may check it out here.

Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. A fast-paced standalone modification.
(Taken from the mod's Steam page.)I contributed to this mod via viewmodel & character animations and model rigging.My interest for this mod came from playing it back in 2017 when I was younger.
It didn't run all that well on my PC at the time (it was a toaster) but I still had fun.A friend later approached me about the possibility of a community update and if I wanted to be apart of it which I accepted.This became the 4.0 community overhaul update which includes:
- completely overhauled character models
- completely remade animations for both character & viewmodel
- a brand new weapon
- a new objective mapYou may check it out here.